The team here at Visualise are dedicated to creating VR and 360° content that offer viewers the truest sense of presence. Presence can only be achieved if all cues received by the user are completely natural. If the sound is flat and non-directional the spell will be broken. Binaural sound in VR produces 360° audio, letting you hear sounds as you would in the real world.
We capture sounds from multiple sources and directions on set or location. Using binaural microphones, directional microphones and a whole assortment of specialist studio quality equipment depending on the specifics of the shoot. During the 360° music gig with Kasabian we produced with Sony Music, we captured 53 audio sources allowing us to rebuild the soundscape exactly how it would have felt in each of the camera positions.
We use binaural sound/3D audio to aid us in storytelling, audio cues can ensure users are seeing everything you want them to. We used binaural sound during our work with Meantime Brewery to highlight animated statistics that were appearing around the scene.
360 audio/binaural sound is often overlooked because it is very hard to capture and playback well. Henrik Oppermann, head of sound at Visualise is a specialist in creating VR sound environments and has built dedicated capture devices for doing this. We have also developed our own plugins and techniques to track sound sources and reposition these in dynamic, interactive, VR environments. To do this well is incredibly hard and is often an overlooked part of virtual reality experiences.
Experience directional audio in our latest 360° video for MSF-USA Forced From Home campaign.