Bringing VR to life with binaural sound
We use binaural sound to make VR experiences complete. Immersive audio is often overlooked when producing VR films but it is one of the key drivers in producing ‘presence’. It also serves as a nuanced storytelling aid, subtly prompting users as they navigate the virtual worlds we create.
The team here at Visualise are dedicated to creating VR and 360° content that offer viewers the truest sense of presence. Presence can only be achieved if all cues received by the user are completely natural; if the sound is flat and non-directional the spell will be broken. Binaural sound in VR produces 360° audio, letting you hear sounds as you would in the real world.
How is binaural sound captured?
We capture sounds from multiple sources and directions on set or location. Using binaural microphones, directional microphones and a whole assortment of specialist studio quality equipment depending on the specifics of the shoot. During the 360° music gig with Kasabian we produced with Sony Music, we captured 53 audio sources allowing us to rebuild the soundscape exactly how it would have felt in each of the camera positions.
Industry leading binaural sound capture
Capturing binaural sound involves recreating the source of a noise to produce the necessary differences in the way each ear pinpoints the sound. As this is incredibly hard to do well, 3D audio is often overlooked — to the great detriment of the VR experience.
Our head of sound, Henrik Oppermann, is a specialist in VR sound environments and has built a dedicated capture device. We have developed our own plugins and techniques to track sound sources allowing us to rebuild the soundscape in dynamic environments with precision.
We are one of the world leaders in 360 audio capture and playback, this is not hyperbole, we are used by some of the industries leading post houses in this capacity. We have incredibly strong partnerships with Sennheiser, B&W, and software partners for truly real sounding immersive audio. We have all this capability in-house and have always believed that immersive audio is just as vital as immersive video.
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