Post-production of VR films is broken down in to a number of different areas. Starting with stitching and blending, moving in to compositing and patching and then stabilisation and VFX. We have post produced over 100 VR projects since 2013 so we can always find a way to make a shot work.
We have developed a series of bespoke tools and partnered with top tech companies to deliver a full suite of advanced capabilities to match what you would expect from traditional film and media post-production.
Between our experience and our kit, we can handle any advanced VR and 360° editing project you throw at us. This ranges from compositing, retouching, re-timing, tracking, stabilisation, match motion, animation, grading, as well as green-screen work.
One of the key stages of the post-workflow in 360 video is ‘stitching’ this is the blending of the multiple video streams in to one, seamless, sphere. If the stitching is really good you won’t notice the seams. For our offline and simpler projects we work with Kolor’s AVP, For high end, complicated, projects we work with the Foundry’s Nuke Cara VR.
Almost anything can be done in 360 content, the tools now are incredibly powerful and the experience and skill of our technicians is such that it just comes down to the number of days available and where to spend that time.
Global developer of computer graphics, visual effects and 3D design software
Globally renowned game engine and VR development software.
Cutting edge audio
We have a dedicated process for post-production ‘VIP’ or Visualise Immersive Pathway. This is a set series of steps that a project takes as it moves through the studio. The first step is the offline edit, choosing footage to rough stitches, placing it on the timeline and getting the edit locked off from a creative perspective. This is followed by the online edit – this contains fine stitching, patching, compositing, audio mixing, and finishes with the grade. Throughout this process we have a series of reviews and feedback rounds, ensuring the result is bang in line with our kickoff creative (or better!).