- Cannes Corporate GoldChornobyl 360, for the EBRD
- Raindance 2026, winnerChornobyl 360, for the EBRD
- Thea AwardSymphony, for "la Caixa"
- VIFF Immersed 2021Best Cinematic Live Action, Symphony
- WTM London 2022Best Stand Feature, Visit Qatar
- IBC Innovation Award 2021BT Sport AR
- BIMA Award 2020Selfridges Digital Falls
- The DrumBest use of VR, Mosul for The Economist
Selected work
See all our work
EBRD360 film Chornobyl 360: inside the New Safe Confinement
Helped the EBRD secure pledges of more than €300 million. Cannes Corporate Gold and Raindance 2026 winner.
Louis VuittonAR Zoooom with Friends
Launched inside the official Louis Vuitton app and picked up by Vanity Fair France.
Clients
From the very beginning, their team demonstrated a deep understanding of our vision and translated it into an engaging and highly interactive experience... Their creativity, technical expertise, and customer-first approach made them an invaluable partner.
Cherry Steele, Bentley Motors
We worked with Visualise on an ambitious project - an immersive experience across three cities - and they delivered flawlessly! The team is not only incredibly creative and talented but also very professional. They go the extra mile to make sure everything is perfect.
Jonathan Wells, Communications, EBRD
Visualise have been a valuable innovation partner, unlocking powerful new ways to visualise, convey, and promote clean energy tech. They're a great, agile team - open to tackling any challenge.
Max Grisley, Innovation, Octopus Energy Generation
When working with Visualise, it was clear that they don't just fully get the tech, but they grasp the creative craft that makes immersion work. Almost as important was that they were patient and enthusiastic partners who love what they do.
Ross Cairns, Creative Director, NRG (for Travel Nevada)
Throughout the project, the team at Visualise demonstrated a high level of professionalism, creativity, and dynamism. Their ability to bring our vision to life was impressive, and their collaborative approach made the entire process enjoyable and efficient.
Batuhan Erguven, Communications, Turkish Airlines
What we make
We are a London studio making 360 video, virtual reality, augmented reality and interactive web experiences for brands, agencies and institutions. Since 2011 we have made over 100 immersive experiences, from a Cannes Corporate Gold-winning 360 film for the EBRD to a playable billboard in Times Square.
When filming we shoot on 360 camera systems designed and built through our sister company Meta Camera. And we work end to end: concept, production, post-production, delivery and support once it's live, on headsets, phones, domes, LED rooms and the web.
Who we work with
Or by what you need: Events and trade shows Training Virtual tours and showrooms Campaigns and social AR Domes, LED and immersive rooms Destinations All
How we work
Send us a brief
A paragraph is enough: what you want people to feel, do or remember, and roughly when.
We call you
Within one working day, with questions, first ideas and an honest view of budget.
Proposal
Usually two or three versions at different scales, so you can see what the money buys.
Production
Shoot, post-production and delivery, then support once it's live.
Projects from £10k
A documentary-style 360 film or AR experience starts at around £10,000, excluding VAT. Tell us your budget and we'll show you what it buys.
360 video production and pricesFAQs
What does Visualise do?
Visualise is a London-based immersive content studio. We produce virtual reality, augmented reality, 360° video, spatial computing and interactive web experiences for international brands and agencies.
We've been producing immersive content since 2011, with over 100 immersive experiences delivered, and we work end to end: concept, production, post-production, deployment, and support once it's live.
How much does a VR or AR project cost?
It depends mostly on three things: how many shoot days you need, how much CG or interactivity sits on top of the footage, and whether hardware and staff are needed on site.
As a guide, excluding VAT:
- 360° film - £10,000 to £100,000
- WebAR - £15,000 to £85,000, or nearer £100,000 for a full-scale native app campaign
- VR apps and virtual tours - £25,000 to £70,000
- Large-scale installations and attractions - from £100,000
The 360° range is wide for a good reason: a documentary-style shoot in a real place with real people sits at the bottom, while scripted work with art direction, locations, creative development, actors and VFX sits at the top.
We quote non-profits at a 10% discount.
If you have a budget, tell us and we'll say what's achievable within it. If you don't, we'll usually quote two or three versions at different scales so you can see what the money buys.
How long does an immersive project take?
Typical end-to-end timelines:
- WebAR activation - seven to eleven weeks
- Single-location 360° film - five to nine weeks
- Interactive VR - eight to seventeen weeks
- International, multi-country production - fifteen to eighteen weeks
- Visitor attraction - six to nine months
The thing that surprises most people is the ratio. Post-production on immersive content typically runs five to twelve times the length of the shoot, per deliverable. A single shoot day producing one film becomes five to twelve days of stitching, grading, spatial audio and VFX. If that shoot is feeding several films, post multiplies accordingly.
The other honest answer is that the biggest cause of delay is rarely production, it's approval cycles. Projects with one named decision-maker and a fixed feedback window are the ones that hit their dates.
Which headsets and platforms do you build for?
We build and deliver for:
- Meta Quest 3 and Quest 3S
- Apple Vision Pro
- PICO 4 Ultra
- Browser-based WebXR and WebAR
- iOS and Android apps, and social AR platforms
- Projection domes, Igloo immersive rooms, LED walls and large-format installations
- YouTube and social, for 360° distribution
We're agnostic on hardware and we'll recommend based on the job. Apple Vision Pro for small numbers of important people. Quest 3 or PICO when you need throughput and minimal setup. Tethered when fidelity matters most, standalone when logistics do.
Do you work outside the UK?
Yes. We're based in London and we shoot and deliver internationally. We've filmed for the European Bank for Reconstruction and Development across multiple countries, for Worldwide Veterinary Service in Malawi, and for brands including Louis Vuitton in Paris and Coca-Cola in Times Square.
For some territories we now send a Visualise supervisor to direct and work with a local crew and local equipment, rather than shipping camera kit through customs. It's faster, cheaper and considerably less risky.
What makes Visualise different from other XR studios?
Three things.
- Depth of experience. We've been producing immersive content since 2011, and with over 100 immersive experiences behind us we usually know what will and won't work before you've spent anything.
- Our own cameras. Through our sister company Meta Camera we design and build the professional 360° camera systems we shoot on, now in their fourth generation. It means we're not limited by what's available off the shelf.
- We come from film. Our work is live-action and cinematic rather than fully computer-generated, which is why it tends to feel real rather than rendered.
Tell us about your project
We reply within one working day. Or call 020 7636 6992.

