Coca-Cola Playable Billboard
Coca-Cola turned a billboard into a live game. We made it work.
Times Square turned into a game you could actually play. Two strangers sat on a red sofa, grabbed retro controllers, and volleyed bottle caps on the world’s most famous screen.

WPP Open X led by Grey provided the creative. Subvrsive were tasked with delivering the project. Visualise were brought in by Subvrsive to handle the technical development.
Coca-Cola wanted to turn passive OOH into active connection. The brief: make the Times Square billboard something people could play together.

Approach & Solution
Visualise architected a live, low-latency game system that synced ground-level controllers with the billboard in real time.
Key design choices:
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A cloud-hosted game server controlled game state and rendered outputs that matched the billboard spec.
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A secure link to the screen’s control-room PC drove on-screen visuals with frame-accurate timing.
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A second on-site PC handled the sofa controllers and orchestration.
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Controller data traveled over 5G to the cloud and back with ~10 ms end-to-end latency for instant play.
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The architecture supported intercity and international head-to-head play, enabling future tournaments.
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The same stack could extend to mobile controllers for mass participation.

Execution
What people saw:
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A Coca-Cola-themed, two-player “Pong” style match where first to 10 wins.
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Players sat on a branded sofa in Times Square and used physical retro controllers.
Operational highlights:
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One-day Times Square activation, 4pm–10pm.
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Field production and permitting by partners, including the branded sofa build and site ops.
Obstacles and fixes:
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Latency risk: Solved with 5G + lightweight netcode and predictive smoothing.
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Billboard I/O constraints: Tight integration with the control room pipeline and failover states.
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Crowd flow: Simple match loop, clear on-screen prompts, and crewed queueing.
Results & Impact
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6.8 million impressions.
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5 minutes average gameplay per session.
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6 straight hours of live play.
Qualitative impact:
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Press and industry coverage highlighted the blend of nostalgia and real-time tech in a high-traffic location.
Takeaway & Broader Significance
Playable OOH works when latency, reliability, and site ops are engineered as one system. The same architecture scales to multi-city tournaments and phone-as-controller formats.