VR Training / Learn by being there

VR Training

We make VR training for training teams, brands and agencies from our London studio, and have done since 2011. Our first-aid VR for St John Ambulance teaches people what to do in the seconds after a stabbing, and our VR has won at Cannes and Raindance.

VR training puts people in the situation, not in front of a slide. Learners remember what they have done, not just what they were told – and you can see who completed it and how they did.

Where VR training works

  • First aid and emergency response – practise under pressure, safely
  • Health and safety – hazards you can’t stage on a real site
  • Site onboarding – walk new starters round places they haven’t visited yet
  • Frontline skills – difficult moments rehearsed before they happen
  • Equipment and process training – steps learnt in context, not from a manual

It works best where the real thing is rare, risky or expensive to rehearse. If a simpler format would do the job, we’ll say so.

A facilitator guides a group VR training session on standalone headsets around a studio meeting table

Two ways to build it

360 film

Linear 360° film is often the right format for training: cheaper to produce, faster to update and easier to run than a branching interactive build. Shot on our own 12.5K Meta Camera systems, it puts learners in a real place with real people.

Interactive VR

Where the learner needs to make choices and see the consequences, we build interactive VR in which they act, get feedback and try again.

Running it at scale

We source and set up headsets, manage fleets remotely through mobile device management and install your training as a private build, so it never needs a public store listing. For group sessions, our Conductor app lets one facilitator launch, pause and track every headset from a single tablet.

Audience members in headsets and controllers at a Philharmonia Virtual Orchestra group VR session

FAQs

How much does VR training cost?

A linear 360° training film sits in the same range as our 360 films, from £10,000 to £100,000 excluding VAT. Interactive training apps sit in our VR apps band of £25,000 to £70,000. Headsets are always quoted separately. Registered non-profits receive a 10% discount.

How long should a VR training module be?

We cap VR training at fifteen to twenty minutes. Beyond that, comfort and attention both fall away.

Do we need to buy headsets?

Not necessarily. We can supply them for a session, or source, configure and pre-load a fleet for you. Device management runs at roughly £8 per headset a month.

Can we measure whether it worked?

Yes. We agree the measures before we build – completion, time in the experience, decisions made, recall – and design the training around them.

Can you update the training later?

Yes. Linear 360° film is the quickest to update, and managed headsets receive new versions remotely.