Coca-Cola Playable Billboard Night View

Coca-Cola’s playable billboard, Times Square

What you need

Campaigns and social AR / Make the moment people film and share

The campaigns people talk about are the ones they can play with, put themselves in or cannot quite believe. We build all three.

For Coca-Cola we turned the Times Square billboard into a two-player game. For the NBA we put fans on a 20-metre billboard in Madrid with a selfie and a QR code. For SEGA we sent a dinosaur skeleton down a London street, in a film that has had over seven million views.

We make playable out-of-home, WebAR that opens from a QR code with nothing to download, social lenses and effects, and the CG films known as fake out-of-home. And we will tell you which one fits the idea and the budget.

Tell us about your campaign Or ask our assistant

  • 6.8 millionimpressions from one day of Coca-Cola’s playable billboard
  • 7 million+views for SEGA’s Two Point Museum film
  • BIMA and IBCaward-winning AR, for Selfridges and BT Sport
  • 4 - 6 weeksfor most AR projects

What we make for campaigns

  • Playable out-of-home

    Billboards people control from the street, live. The system we built for Coca-Cola can link screens in different cities for head-to-head play.

  • WebAR

    AR in the phone’s browser from a QR code on a poster, a pack or a window. Nothing to install, which is why it suits anything public.

    Augmented reality

  • Social lenses and effects

    Snapchat Lenses and TikTok effects: built-in reach and no learning curve, within tight file-size limits we know how to work to.

  • Fake out-of-home films

    A CG event staged in real footage of a real place, made for social feeds. It buys reach and talkability, not a physical audience.

    VFX production

  • 3D billboards

    Anamorphic content for corner screens such as Piccadilly Lights. The illusion works from one sweet spot, and we will tell you if your screen has one.

  • Selfie and fan experiences

    Put fans in the picture with the team, on a billboard or in their feed, then let them save and share it.

Campaign work

All social AR case studies

“During our partnership, we worked together on the production of an interactive, playable billboard that showcased the innovative spirit of Turkish Airlines. Throughout the project, the team at Visualise demonstrated a high level of professionalism, creativity, and dynamism.”

Batuhan Erguven, Turkish Airlines

How a campaign build runs

  1. Creative consultation

    What you want to make and what it should achieve. We are clear about what the technology can and cannot do.

  2. Scope and prototype

    A written scope with the functionality, timeline and cost, then a first working build.

  3. Review builds

    Regular builds to try on your own phone, so problems are caught early.

  4. Launch

    Tested on real devices and on site, then live, with hosting in place.

NBA ID Billboard - Plaza de Dali
The NBA’s WebAR billboard in Madrid

Guide prices

WebAR activationHosting typically £450 - £1,150 a month; the first 12 months is usually included
£15,000 - £85,000
A further experience on the same buildCheaper the second time: the framework already exists
from around £17,000
Native app AR campaign at full scale
around £100,000
Fake out-of-home and 3D billboard filmsSend a storyboard or a rough idea for a real number
priced per brief

All excluding VAT.

FAQs

WebAR or an app?

Reach versus capability. WebAR opens from a QR code with nothing to install, so it wins for anything public-facing or one-off. An app tracks more reliably and opens up more advanced features, but you have to persuade people to download it.

Do you still make Instagram filters?

The platforms have changed considerably: Meta closed its Spark AR platform to outside creators in January 2025. We make social AR for Snapchat and TikTok, and where a brief once said ‘Instagram filter’ we now usually recommend WebAR, which gives you control of the experience and opens from any link or QR code.

What is a fake out-of-home film?

A CG event staged convincingly in real footage of a real place - a giant product on a landmark, a creature in the street - made for social feeds rather than the street itself. It buys reach and talkability, not a physical audience. If you need people standing in front of something real, that is a different brief.

How long does a WebAR experience stay live?

Twelve months from launch as standard, then renewable. If you want it permanent, we will build and price it that way.

How quickly can you turn a campaign round?

Most AR projects take four to six weeks. The biggest cause of delay is approvals rather than the build, so we agree a decision schedule at kick-off.

How do we measure it?

By agreeing the numbers before anything is built: scans, plays, dwell time, shares, impressions. Coca-Cola’s billboard recorded 6.8 million impressions and an average of five minutes’ play per session.

Get in touch

Have an idea that needs to be real?

Send us the idea, the date and the budget range. We will tell you how to build it, or what to build instead.

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