Visualise - Agencies - Banner

Coca-Cola's Time Square - playable billboard for Grey / Hogarth

Who we work with

Agencies / White-label production behind your pitch

You own the client and the idea. We make the immersive part work - under your name, or alongside it.

We are the specialist production partner agencies bring in when a brief calls for VR, AR, 360 film or something that has not been done before. We have made immersive work since 2011, for agencies including adam&eveDDB, Saatchi & Saatchi, AKQA, Havas, Wasserman and NRG, and for WPP’s Grey and Burson.

We can work white-label, with no Visualise credit and everything in your templates, or as a named partner in the room with your client. That is your call, and we agree it at the start.

We will also tell you early if an idea will not work, what it should cost and what would work better. It is easier to hear that from us before the pitch than from the client after it.

Send us the brief Or ask our assistant

  • Since 2011Immersive is all we do
  • Over 100immersive experiences delivered
  • 12.5K360 capture on our own Meta Camera systems
  • Award-winningCannes Corporate Gold, Raindance, BIMA, IBC and The Drum

How agencies use us

  • Pitch support

    Feasibility, references, a realistic budget range and a timeline, so your deck promises something that can be built.

  • White-label production

    360 film, VR, AR and VFX produced under your brand. Our crew, cameras and developers; your client relationship, your templates and your credit.

  • Technical build for your creative

    You bring the idea and the design, we engineer it. For Coca-Cola’s playable Times Square billboard we were brought in purely for the technical development.

    See the project

  • Live and on-site delivery

    Live 360 streaming, AR over a live event and headset experiences run on the day. We delivered the live immersive content for EE’s 5G launch from the FA Cup Final at Wembley.

  • Kit, crew and headsets

    12.5K 360 cameras built by our sister company Meta Camera, drones, spatial audio, and headset fleets configured, managed and collected afterwards.

  • A second opinion

    Not sure whether a brief needs VR, WebAR or just a very good film? We will say which, even when the answer is the cheaper one.

    Innovation consultancy

Work made with agencies

All our work

“Visualise allowed us to push the boundaries of what is possible with immersive technology. They delivered a hugely challenging and pressured project live from the FA Cup Final, and also helped us to understand and ideate during the creative process. A first-class partner.”

Richard Firminger, Executive Producer, Saatchi & Saatchi

How a job runs

  1. Scope and pitch

    A call to understand the client’s aim, your idea and what inspired it. You get feasibility, a budget range and a timeline to pitch with.

  2. Statement of work

    Once it is won, we write a statement of work: the creative vision, our assumptions, every deliverable and the payment schedule.

  3. Production

    Staged production with clear review points and regular check-ins, so you always have something current to show your client.

  4. Testing and delivery

    Testing on the real devices, then delivery into your process - app stores, venue screens, headsets or the web - and a follow-up on how it performed.

360 Video Banner
A 360 camera on a heavy-lift drone, on location in Qatar

Guide budgets and timelines

360 film, documentary-styleOne to three shoot days, finished for headsets, domes or YouTube
£15,000 - £40,000
360 film, scriptedWith cast, locations and VFX
£30,000 - £80,000
WebAR activationFour to six weeks from sign-off
£10,000 - £45,000
VR app or virtual tourFour to ten weeks, depending on scenes and interactivity
£25,000 - £50,000
White-label 360 player for headsetsAn existing film in a headset under your client’s branding, from a rebranded player to a custom build
£4,850 - £15,000
Installations and attractionsDomes, LED rooms and permanent visitor experiences
from £100,000

All excluding VAT; headset hardware is quoted separately. Most briefs land inside these ranges. Send us yours and we will tell you where it sits before you pitch.

FAQs

Do you work white-label?

Yes. Where an agency needs it, nothing we produce carries our name: no credit, no logo and no Visualise contact details, and our documents go out in your templates. Where you would rather introduce us as your specialist partner, we are happy to be in the room. We agree which it is before work starts and stick to it.

Can you help before we have won the work?

Yes, and it is the best time to call. We will check feasibility, find references from similar work and give you a budget range you can put in front of the client. If immersive is the wrong answer for the brief we will say so then, not after you have sold it.

What do you need in a brief?

The audience, where it will be experienced (a headset at an event, a phone on the street, a screen in a store), the date it has to be live and a budget range if you have one. A storyboard or even a rough idea is enough for us to come back with a real number.

How long do projects take?

Most AR projects take four to six weeks. Virtual tours and interactive web builds typically take four to ten weeks from brief to launch. Most 360 films shoot in one to three days, with post-production on top.

The most common cause of delay is not the build, it is approval cycles, so we agree a review schedule at kick-off.

Can you work alongside our creative team and other suppliers?

Yes. On Coca-Cola’s playable billboard the creative came from WPP Open X led by Grey, Subvrsive ran delivery and we handled the technical development. On Symphony, which went on to win a Thea Award, we shot the live action in Barcelona while Glassworks created the CG. We are used to being one part of a larger team.

Which headsets and platforms do you build for?

We are headset agnostic and recommend the device that suits the job: Meta Quest, PICO and Apple Vision Pro for headsets; WebAR in the browser; native iOS and Android apps; Snapchat and TikTok for social AR.

Get in touch

Got a brief on your desk?

Send it over, or tell us the idea in two lines. We will come back with what is possible, what it should cost and how long it will take.

Send us the brief Ask us anything